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Asset Prefabs
JA-Dempsey edited this page Aug 8, 2023
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Asset prefabs refer to prefabs that use assets to create some visual object in the game such as actual enemies, powerups, debris (excluding UI).

The bunker, or shield, represents a shield that a player can create to protect themselves against projectiles from the enemies.

| Name | Description |
|---|---|
| Health | The number of hits the barrier can take |
| Explosion | The explosion prefab/asset/game object to use when shield destroyed |
| Explosion_scale | Scale of the explosion (size) |
| Destroy Trigger | Forces destruction of shield. For testing |
| Audio Data | Sound for the prefab |
Contains the Particle System and Sound information for an explosion. Changing options here would change the look and sounds of things.