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Asset Prefabs
JA-Dempsey edited this page Aug 8, 2023
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Asset prefabs refer to prefabs that use assets to create some visual object in the game such as actual enemies, powerups, debris (excluding UI).

The bunker, or shield, represents a shield that a player can create to protect themselves against projectiles from the enemies.

| Name | Description |
|---|---|
| Health | The number of hits the barrier can take |
| Explosion | The explosion prefab/asset/game object to use when shield destroyed |
| Explosion_scale | Scale of the explosion (size) |
| Destroy Trigger | Forces destruction of shield. For testing |
| Audio Data | Sound for the prefab |
Contains the Particle System and Sound information for an explosion. Changing options here would change the look and sounds of things.

Simple script that will force the game object to look at the Selected Target Object (Player)

