Fix opengl context leak on vid_restart #1230
Merged
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Effect of opengl context leak varies depending on video driver. On my linux intel driver it was adding 4 new threads per vid_restart (+ heap space)
On windows + nvidia driver it didn't add new threads but each vid_restart added considerable amount of heap space to the process.
It's possible that the leak did not happen with some older SDL version, I tested with SDL2 2.28.5