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When am I not coding for a game
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JoggingCloud/README.md

πŸ‘‹ Hi, I'm Jabari

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I'm an AI Programmer with a strong focus on real-time mutli-threaded navigation, and game AI systems. My work spans from custom pathfinding systems such as A* to velocity-based avoidance algorithms, and probabilistic modeling, and I've built everything in a fully custom C++ engine.
  • πŸ’‘ AI Specialization
  • 🧠 Passionate about AI, optimization, and system design
  • πŸ’¬ I love talking about AI pathfinding, and AI systems

πŸ“Œ Featured Projects

Here are some of my pinned and active repositories:


πŸ“Š GitHub Stats

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πŸ” Looking to collaborate on AI-heavy systems, and or other gameplay systems.

Thanks for stopping by!

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  1. 3D-Multi-Threaded-AI-Navigation-with-Pathfinding-and-Obstacle-Avoidance 3D-Multi-Threaded-AI-Navigation-with-Pathfinding-and-Obstacle-Avoidance Public

    A tech demo project showcasing 3D multithreaded AI pathfinding on a NavMesh and velocity-based algorithms

    C++

  2. Markov-Chain-System Markov-Chain-System Public

    A dialogue system built using first-fourth-order Markov chains with memory tracking

    C++

  3. The-Maze The-Maze Public

    A tech demo showcasing 2D multithreaded AI pathfinding on a grid and AI state machine behavior

    C++

  4. Navisyn-Engine Navisyn-Engine Public

    My custom game engine supporting DirectX11, AI systems, a multithreaded job system, and other key systems

    C++