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Version 0.5

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@Julioevm Julioevm released this 09 Feb 17:12
  • Mouse control: You can click on tiles to move your character with the mouse. You can also attack and pick up items / open doors.
  • Castle levels: The third section of the game now features a new procedural generation algorithm inspired by diablo 1 cathedral.

Version 0.3.3

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@Julioevm Julioevm released this 20 Jan 15:44
  • Fix a bug where confusion wasn't recovered on the player.
  • Introduce variable weapon damage. Weapons (and monsters) now deal damage within a range.
  • Adjust balance for this change.
  • Add spear and broadsword.

Version 0.3.2

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@Julioevm Julioevm released this 19 Jan 13:47
  • Added Victory Screen
  • A prefab top level that appears on floor 10
  • A final boss, after defeating it you will see the victory screen (for now is just a stronger vampire)
  • Special encounter system added
  • Hound pack special encounter

Version 0.2.2

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@Julioevm Julioevm released this 13 Jan 00:37
  • Added doors to the dungeon type levels.
  • Fix issue with confusion status only affecting the player.
  • Add a help menu (F1)
  • Vampires now can spawn bats
  • Ranged attacks auto target closest enemy.
  • Can confirmranged attack pressing F again.

Version 0.2.1

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@Julioevm Julioevm released this 07 Jan 15:46
  • Fixed some issues with status_effects
  • Make confussion scrolls use the new status_effects system
  • Add Seducer Vampiresses, they can confuse the player
  • Add Bat enemy with custom AI.

Full Changelog: v0.2.0...v0.2.1

Version 0.2.0

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@Julioevm Julioevm released this 07 Jan 09:14
  • Change the time management to handle the player first. This makes combat more clear since the player always gets the first move.
  • Fix a bug related to using ranged weapons.

Version 0.1 - Energy

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@Julioevm Julioevm released this 05 Jan 10:21

This is the first public release.

The game now has an 'energy' turn based system that allows entities to have different speeds.

This means some actors might act before the player, or even twice if they're fast enough.