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v1.0.0 - Initial Release: Dismemberment System 🧟

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@JustSadY JustSadY released this 23 Feb 07:46

We are thrilled to announce the first release of the Dismemberment System! 🎉

This v1.0.0 release introduces a highly robust, performance-optimized, bone-based dismemberment foundation designed entirely for Unreal Engine using a lightweight, zero-tick Actor Component approach.

✨ Key Features in v1.0.0

  • 🦴 Bone-Based Health System
    • Break free from static health pools. Individually configure max health, damage multipliers, and regeneration flags for every single bone in your skeletal mesh.
  • 🩸 Visual Dismemberment & FX
    • Dynamically hide skeletal mesh bones to simulate limb loss.
    • Trigger custom Niagara effects and sound effects precisely where the bone was severed.
  • 🧬 The Core Dismemberment Component
    • Attach a rich dismemberment component to any Character or Creature with drag-and-drop ease.
    • Performance optimized: The component operates without ticking until a regeneration or healing phase is required.
  • 🔄 Advanced Bone Redirection
    • Zero-guesswork hitbox logic. If a complex bone (like a fingertip) is damaged, redirect that damage straight to a main limb (like the arm) using the built-in redirection map.
  • 🛡️ Built-in Healing & Regeneration
    • Passive healing for damaged limbs and timed full-limb regrowth for severed parts natively included. Perfect for zombies or mutating creatures!
  • 🔌 Dynamic Blueprint Events
    • Fully exposed event delegates (OnBoneBroken, OnBoneRestored, OnBoneDamaged) designed for seamless blueprint integrations, such as altering movement speeds when a leg is lost.

📚 Documentation

Comprehensive documentation has been provided directly in the repository via README.md to get you started smoothly.

Enjoy building your dream Zombie, Survival, or Creature-hunting game! 🎮🔫