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We are thrilled to announce the first release of the Dismemberment System! 🎉
This v1.0.0 release introduces a highly robust, performance-optimized, bone-based dismemberment foundation designed entirely for Unreal Engine using a lightweight, zero-tick Actor Component approach.
✨ Key Features in v1.0.0
- 🦴 Bone-Based Health System
- Break free from static health pools. Individually configure max health, damage multipliers, and regeneration flags for every single bone in your skeletal mesh.
- 🩸 Visual Dismemberment & FX
- Dynamically hide skeletal mesh bones to simulate limb loss.
- Trigger custom Niagara effects and sound effects precisely where the bone was severed.
- 🧬 The Core Dismemberment Component
- Attach a rich dismemberment component to any Character or Creature with drag-and-drop ease.
- Performance optimized: The component operates without ticking until a regeneration or healing phase is required.
- 🔄 Advanced Bone Redirection
- Zero-guesswork hitbox logic. If a complex bone (like a fingertip) is damaged, redirect that damage straight to a main limb (like the arm) using the built-in redirection map.
- 🛡️ Built-in Healing & Regeneration
- Passive healing for damaged limbs and timed full-limb regrowth for severed parts natively included. Perfect for zombies or mutating creatures!
- 🔌 Dynamic Blueprint Events
- Fully exposed event delegates (
OnBoneBroken,OnBoneRestored,OnBoneDamaged) designed for seamless blueprint integrations, such as altering movement speeds when a leg is lost.
- Fully exposed event delegates (
📚 Documentation
Comprehensive documentation has been provided directly in the repository via README.md to get you started smoothly.
Enjoy building your dream Zombie, Survival, or Creature-hunting game! 🎮🔫