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KKSmith125
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StrategyPattern
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,7 @@ | ||
| package assignments.strategy_pattern; | ||
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| public class Arrows implements IWeapon { | ||
| public String getWeapon() { | ||
| return "arrows"; | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,32 @@ | ||
| package assignments.strategy_pattern; | ||
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| public class Character { | ||
| private IWeapon characterWeapon; | ||
| private String characterSpecies; | ||
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| // Character Constructor | ||
| public Character(String characterSpecies, IWeapon characterWeapon) { | ||
| this.characterSpecies = characterSpecies; | ||
| this.characterWeapon = characterWeapon; | ||
| } | ||
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| // Set character species | ||
| public void setCharacterSpecies(String characterSpecies) { | ||
| this.characterSpecies = characterSpecies; | ||
| } | ||
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| // Set character weapon | ||
| public void setCharacterWeapon(IWeapon characterWeapon) { | ||
| this.characterWeapon = characterWeapon; | ||
| } | ||
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| // get character species | ||
| public String getSpecies() { | ||
| return characterSpecies; | ||
| } | ||
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| // get character weapon | ||
| public String fireWeapon() { | ||
| return characterWeapon.getWeapon(); | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,7 @@ | ||
| package assignments.strategy_pattern; | ||
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| public class Fireball implements IWeapon { | ||
| public String getWeapon() { | ||
| return "fireball"; | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| package assignments.strategy_pattern; | ||
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| public interface IWeapon { | ||
| public String getWeapon(); | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,84 @@ | ||
| package assignments.strategy_pattern; | ||
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| import java.util.ArrayList; | ||
| import java.util.Scanner; | ||
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| public class StrategyGame { | ||
| public static void main(String[] args) { | ||
| Scanner userInput = new Scanner(System.in); | ||
| String chosenCharacter; | ||
| String chosenWeapon; | ||
| Character player = null; | ||
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| ArrayList<String> characterSpecies = new ArrayList<>(); | ||
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| characterSpecies.add("knight"); | ||
| characterSpecies.add("archer"); | ||
| characterSpecies.add("mage"); | ||
| characterSpecies.add("rogue"); | ||
| characterSpecies.add("barbarian"); | ||
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| System.out.println("Hello!"); | ||
| System.out.println("What class are you?"); | ||
| System.out.println("Choose:"); | ||
| System.out.print("\t"); | ||
| for (String characterChar : characterSpecies) { | ||
| System.out.print(characterChar + " "); | ||
| } | ||
| System.out.println(""); | ||
|
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| chosenCharacter = userInput.nextLine(); | ||
|
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| if (chosenCharacter.equalsIgnoreCase("knight")) { | ||
| player = new Character("knight", new Sword()); | ||
| } else if (chosenCharacter.equalsIgnoreCase("archer")) { | ||
| player = new Character("archer", new Arrows()); | ||
| } else if (chosenCharacter.equalsIgnoreCase("mage")) { | ||
| player = new Character("mage", new Fireball()); | ||
| } else if (chosenCharacter.equalsIgnoreCase("rogue")) { | ||
| player = new Character("rogue", new Sword()); | ||
| } else if (chosenCharacter.equalsIgnoreCase("barbarian")) { | ||
| player = new Character("barbarian", new Arrows()); | ||
| } | ||
|
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| System.out.println("Oh no! A Dragon!!!"); | ||
| System.out.println(" , ,"); | ||
| System.out.println(" \\\\ \\\\"); | ||
| System.out.println(" ) \\\\ \\\\ _p_"); | ||
| System.out.println(" )^\\))\\)) / *\\"); | ||
| System.out.println(" \\_|| || / /^`-'"); | ||
| System.out.println(" __ -\\ \\\\--/ /"); | ||
| System.out.println(" <' \\___/ ___. )'"); | ||
| System.out.println(" `====\\ )___/\\\\"); | ||
| System.out.println(" // `\""); | ||
| System.out.println(" \\ / \\"); | ||
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| ArrayList<String> characterWeapons = new ArrayList<>(); | ||
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| characterWeapons.add("sword"); | ||
| characterWeapons.add("arrows"); | ||
| characterWeapons.add("fireball"); | ||
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| System.out.println("Attack it!!"); | ||
| System.out.println("Please choose the weapon you want for this battle!"); | ||
| System.out.print("\t"); | ||
| for (String characterChar : characterWeapons) { | ||
| System.out.print(characterChar + " "); | ||
| } | ||
| System.out.println(""); | ||
|
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| chosenWeapon = userInput.nextLine(); | ||
|
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| if (chosenWeapon.equalsIgnoreCase("sword")) { | ||
| player.setCharacterWeapon(new Sword()); | ||
| } else if (chosenWeapon.equalsIgnoreCase("arrows")) { | ||
| player.setCharacterWeapon(new Arrows()); | ||
| } else if (chosenWeapon.equalsIgnoreCase("fireball")) { | ||
| player.setCharacterWeapon(new Fireball()); | ||
| } | ||
|
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| System.out.println("The " + player.getSpecies() + " attacks with " + player.fireWeapon() + "!"); | ||
|
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| userInput.close(); | ||
| } | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,7 @@ | ||
| package assignments.strategy_pattern; | ||
|
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| public class Sword implements IWeapon { | ||
| public String getWeapon() { | ||
| return "sword"; | ||
| } | ||
| } | ||
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Excellent Job!