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Ketei edited this page Apr 21, 2026
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Nexus Forge is a toolset designed to serve as the foundation for Godot 4.4+ projects. It provides a collection of tools to handle different tasks while remaining strictly UI-agnostic giving creative freedom over how data is presented to the player.
Warning
Nexus Forge does NOT implement an UndoRedo system, meaning that any action taken in the plugin can't be undone with ctrl + z. A future implementation is planned once the plugin is out of alpha.
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The Singleton: All tools and runtime data are accessed via the central
NexusForgesingleton. - Built-in Help: The plugin is fully integrated with the Godot Editor's built-in help system. You can press F1 within the editor to search for and access detailed technical documentation for almost all custom classes and resources provided by the suite.
Nexus Forge registers several custom classes globally to ensure seamless integration with the Godot Inspector. Before importing the plugin, please ensure your project does not already use the following class names to avoid parsing conflicts:
DialogParserBlackboardDataCharacterSheetSpeciesCatalog-
SkillCatalog,TraitCatalog -
ItemCatalog,CurrencyCatalog RecipeCatalogQuestCatalogPhraseMapStatCatalog
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SkillSet,TraitBlock,StatBlock -
RecipeSheet,RecipeItem -
QuestData,QuestStage,QuestStep
UUID-
BitUtils,BitFlags -
Cache,ResourceCache RandomWeightedPool-
RangeInt,RangeFloat -
ArrayUtils,RangeUtils,StringUtils