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Ketei edited this page Apr 21, 2026 · 12 revisions

Nexus Forge is a toolset designed to serve as the foundation for Godot 4.4+ projects. It provides a collection of tools to handle different tasks while remaining strictly UI-agnostic giving creative freedom over how data is presented to the player.

Warning

Nexus Forge does NOT implement an UndoRedo system, meaning that any action taken in the plugin can't be undone with ctrl + z. A future implementation is planned once the plugin is out of alpha.

Access and Documentation

  • The Singleton: All tools and runtime data are accessed via the central NexusForge singleton.
  • Built-in Help: The plugin is fully integrated with the Godot Editor's built-in help system. You can press F1 within the editor to search for and access detailed technical documentation for almost all custom classes and resources provided by the suite.

Reserved Class Names

Nexus Forge registers several custom classes globally to ensure seamless integration with the Godot Inspector. Before importing the plugin, please ensure your project does not already use the following class names to avoid parsing conflicts:

Core Tool Classes

  • DialogParser
  • BlackboardData
  • CharacterSheet
  • SpeciesCatalog
  • SkillCatalog, TraitCatalog
  • ItemCatalog, CurrencyCatalog
  • RecipeCatalog
  • QuestCatalog
  • PhraseMap
  • StatCatalog

Data Structures & Components

  • SkillSet, TraitBlock, StatBlock
  • RecipeSheet, RecipeItem
  • QuestData, QuestStage, QuestStep

Utility & Helper Classes

  • UUID
  • BitUtils, BitFlags
  • Cache, ResourceCache
  • RandomWeightedPool
  • RangeInt, RangeFloat
  • ArrayUtils, RangeUtils, StringUtils

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