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Utah Teapot

Implementation details:

  • Beizer Patch as Utah teapot
  • #if UNITY_EDITOR patch divs real time update in editor mode
  • Procedural Mesh Generation
  • Simple Orbit Camera

Math and data : Bézier Curves and Surfaces: the Utah Teapot

UtahTeapot

Basic Material & Shader

Built in Render pipeline with:

  • Albedo Texture
  • Unlit Material
  • Normal as Color Shader
  • Phong Lighting Shader
  • Rotate Directional Light

UnityMaterials

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