Implementation details:
- Beizer Patch as Utah teapot
- #if UNITY_EDITOR patch divs real time update in editor mode
- Procedural Mesh Generation
- Simple Orbit Camera
Math and data : Bézier Curves and Surfaces: the Utah Teapot
Built in Render pipeline with:
- Albedo Texture
- Unlit Material
- Normal as Color Shader
- Phong Lighting Shader
- Rotate Directional Light


