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‼️ HOTFIX‼️
Fixed a crash that could occur when opening the interface in towns, especially if the mod was being installed for the first time.
NEW in 0.7.0:
- Separate puppet treasuries and resources, transfers between realms, and independent AI self-government toggles.
- Commander position. Stewards handle economy and trade, commanders handle armies and reconnaissance, and rulers handle both.
- Dialogue orders for construction, recruitment, troop movement, reconnaissance, and trade agreement cancellation.
Just say them, what to do
- Archers and battlemages, troop composition controls, new military buildings, and equipment upgrades for existing soldiers.
MORE FIGHTERS - MORE CHAOS
- Fog of war and covert scouting, with detection checked once per complete campaign round.
KGB never sleeps
- Initial delegation system: representative travel, invitations, meetings, return reports, and neutral camps.
They are afraid of you...
- Optional realm briefings in officials’ biographies covering armies, economy, buildings, wars, and trade.
- Separated field battle formations and a configurable corpse limit, defaulting to 30.
More FPS, more soldiers you can add
- Reorganized settings, clearer custom realm placement instructions, updated API, and revised vanilla NPC office assignments.
- Realm Management: controlled realms, offices, private puppet links, delegation stages, mission cancellation, battle diagnostics and a saved results journal.
- MageLightUI support
A HUGE thank to Whyregister for fixes
- New API with overwrite ability.
- A lot of bug fixes, perfomance and tokens usage upgrades