Inspired by classic WoW, I tried creating elements from it using Unity and entity component system.
A video showcasing casting spells. Can't cast spells while moving (can however move after) Link to youtube A video showing autoattacking. When close enough to a right clicked target, will deal damage in intervals. Link to youtube
I had been playing classic WoW and was satisfied with my ECS FPS project so I decided to try and copy some of the simpler things from WoW. It was a nice change from the first person and got some good practice doing UI and mixing entity systems with regular gameobjects.