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0.2.0

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@Lamonin Lamonin released this 07 Jan 12:27
· 23 commits to main since this release
  • Introduced a custom Bezier spline implementation, removing the dependency on Unity Splines.

  • This change resulted in a ~5–6× performance improvement. Benchmarks were done by rendering a random 50-point spline (subdivision = 3) 1000 times per frame.

  • Implementing this required a major refactor of the entire codebase, improving overall architecture and maintainability.