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Spawners

Derrick edited this page Nov 6, 2026 · 4 revisions

Editing and Changing Spawners

As of the 3.0 Creators update you can now update and modify spawners directly. In order to do this right click the cobblemon trial spawner with an empty hand.

Note: you must be in creative mode and have a permission level of 2

I have broken down each screen below and what each field does.


Spawner Settings Screen

  • Ticks Between Spawns - How long in ticks between each pokemon spawn the spawner will make. (20 ticks = 1 second)
  • Spawner Cooldown - How long in ticks the spawner will be on cooldown before becoming active again. (20 ticks = 1 second)
  • Player Detect Range - Maximum distance in blocks for players to join the battle.
  • Spawn Range - Maximum distance in blocks that pokemon can spawn.
  • Max Simultaneous Pokemon - The amount of spawned pokemon from this spawner that are allowed to exist simultaneously.
  • Max Sim. Added/Player - Amount of simultaneous pokemon added for each additional player.
  • Total Pokemon Per Trial - Total amount of pokemon spawned before cooldown for a single player.
  • Total Added/Player - Amount of total pokemon added for each additional player.
  • Ominous Spawner Attacks - Whether the spawner in ominous mode drops potions attacking players and buffing spawned pokemon
  • Spawned Pokemon Glow - If Pokemon spawned by this spawner are glowing.
  • Wave Mode Enabled - If the Spawner is set to wave mode. Wave mode will change the Roster tabs to be Wave Tabs
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Loot Tables Screen

  • Manage the weight and number of loot tables for either normal or ominous mode.
  • You can add as many loot tables as you want. It will pull from any loot tables and cobblemon trials edition loot tables. Auto complete can help you find the loot tables your looking for.
  • The weight can help you determine how often you want that table to eject.
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Roster of Pokemon / Ominous Screens

  • You can add and Edit Pokemon from this screen. You can change the Species, Level, Forms and Weight that they will spawn at. There are tabs for either normal or ominous. You can click Edit to get more detailed changes for Pokemon (See Editing Pokemon Screen below)
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Waves of Pokemon / Ominous Screens

  • When in wave mode you can add waves to either Normal or Ominous mode.
  • Each wave can have its own maximum number of pokemon as well as amount added per player.
  • Pokemon within a wave are then randomly chosen depending on weight, but you can also edit their species, level, Forms, and weight right away.
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Editing Pokemon Screen

  • The Full screen that will allow you to change any values on the Pokemon.
  • Species - The Species of a Pokemon, so Pikachu or Mankey.
  • Weight - The Weighted chance the pokemon will spawn compared to other pokemon.
  • Scale - How big the pokemon will spawn as.
  • Uncatchable - If the Spawned Pokemon can even be caught.
  • Defeat in Battle - If the Pokemon must be defeated in battle.
  • Aggressive - If the Pokemon spawned will be aggressive towards players if Fight or Flight is installed and ALLOW_SPAWNED_POKEMON_TO_BE_AGGRESSIVE is set to true in the config.
  • Always Alpha - If the Spawned Pokemon will always spawn an alpha.
  • Aspects - If the Pokemon spawned will have unique aspects to it. Typically used for quests or other integrations. Examples: "mini-boss", "netherfortress", "anything really."
  • Level - What level the pokemon will spawn if the ENABLE_POKEMON_LEVEL_ADJUSTMENT is set to false in the config.
  • Shiny - If the Pokemon is always shiny.
  • Gender - What Gender the Pokemon is set to, Male, Female, or Genderless.
  • Nature - What Nature the Pokemon will spawn with.
  • Default EVs - The default EVs for Pokemon spawned. It must either be empty, or have 6 values. Otherwise the values will be ignored, Each value must be between 0 and 252, with the total not exceeding more then 510 cumulatively. The order is HP, Attack, Defense, Sp Atk, Sp Def, Speed. Examples: [252,100,0,0,0,158], [], [0,10,0,0,40,0]
  • Default IVs - The default IVs for Pokemon spawned. It must either be empty, or have 6 values. Otherwise the values will be ignored. Each value must be between 0 and 31. The order is HP, Attack, Defense, Sp Atk, Sp Def, Speed. Examples: [31,31,31,31,31,31], [], [0,10,0,0,15,0]
  • Ability - The ability the pokemon will spawn with.
  • Held Item - What Held item a pokemon will spawn with. Examples: "minecraft:stick", "cobblemon:potion" (Keep in mind Pokemon when defeated will drop this item)
  • Forms - The list of forms for the Pokemon, this is used to set a Pokemon to a regional variant, mega, or gmax form. Examples: ["normal"], ["alolan"], ["mega"], ["gmax"], ["gunslinger","mega_x"]
  • Tera Type - The Tera Type of the Pokemon will have when it is spawned. Example: "fire", "electric", "stellar"
  • DynaMax Lvl - The level of Dynamax the Pokemon will have when it is spawned. Its range is between 0 and 10. Any value higher will cap at 10.
  • Moves - default moves that will be set for the pokemon spawned regardless of level or if the pokemon actually can learn the move. Examples: "triattack", "shadowball"
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