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This repository was archived by the owner on Dec 28, 2023. It is now read-only.

Installing mods

Max edited this page Nov 14, 2023 · 4 revisions

Install BepInEx

First, you'll need to install BepInEx. Luckily, they have a great guide you can follow for this step!

The version of BepInEx you want to install is the x64 version. A direct link is here.

Once BepInEx is installed, your Lethal Company folder should look something like this: image

Where to install mods

First, open the Lethal Company folder again.

If you followed the previous step, you'll have a BepInEx folder here.

Go inside it, and then inside of the plugins folder. This is where you place mods. If you need a visual guide, the gif below shows you how to find it.

explorer_k81saZoDQo

You may want to make a shortcut to easily find this folder again.

How to install a mod

Simply move the mod file (this is usally a ModNameGoesHere.dll file) into the plugins folder. You can see an example mod in the plugins folder in the gif from the previous step.

How to disable a mod

If you want to disable, but not uninstall a mod, you have two options.

  1. Rename the file from ModNameGoesHere.dll to ModNameGoesHere.dll.disabled. Simply do the inverse to re-enable the mod.
  2. Move the mod outside of the plugins folder. We recommend making a folder named "disabledPlugins", or something similar to this.

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