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LiesClient/README.md

Github is where I display my finished projects, although I haven't moved all of them here.

Of the projects here, the Audio Visualizer is probably the most visually impressive. It plays a song and visualizes it with intensity. The screen shakes, stars move in the background, and the waveform and the frequency bar chart move with the song to try and visualize the song with the same energy that the song projects through the sound.

The Neural Network, while incomplete, is also mostly functional. The problems stem from the application, and not the Neural Network itself. The math behind it is rather interesting, at least to me.

Fireflies, Game Point Five, and the Physics Engine all fall under this category of rather simple physics based simulations that work on circles. Since circles are so easy to work with, it was easy to add the other functionality that I wanted to focus on.

The Wordle Solver is an old project, back when everyone played wordle. It helps to have a graphical, intuitive UI. You type to add in letters, and click on letters to change the color. Then all you have to do is make the visuals of the solver match whatever you're seeing from the game, and then pick a word. I had several features planned, but even as it is, it works well. It has one very specific issue, but it doesn't come up often and I'm far too lazy to go and fix it.

Battleship Probabilities calculates the odds of a ship (in battleship) in any one location, based off of previous hits. You can draw any ship shape you want, so it is very versatile. Also, it is rather flexible with what ruleset you follow, whether you're allowed to place ships next to each other or not. It's a rather simple project, but very functional for it's purpose, like the Wordle Solver.

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