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Process Journal

Marcos Sanchez edited this page Mar 11, 2020 · 12 revisions

2/29/2020

I looked over some classic multiplayer map layouts for references to what stood out to players and why they enjoyed the map.These revolved around Nuketown,Shipment,and Crash.I want my map to be fast-paced,memorable,and easily to learn.Id like to have the player being able to move quickly through the map creating an intense multiplayer experience.Each one of these maps played out similarly.There were set in a small/medium area with plenty of cover but still had the players moving quickly never lost looking for each other.This to me feels better than circling the same areas with no players in site.

(Call of Duty:Black Ops Nuketown Top Down MiniMap)

(Modern Wafare Shipment Top Down Minimap)

(Modern Warfare Crash Top Down MiniMap)

3/2/2020

Started a rough layout of the map based off my 2D top down map,this includes simple walls and stairs.Starting to get a feel for the editor and how the textures work. Screenshot (2)

Screenshot (1)

3/8/2020

Completed a rough layout of my map. Im starting to think about placement for weapons and items in the map.To avoid a blocky feel to the map I started to alter the pillars.

3/10/2020

I uploaded my grey box layout explanation. Im starting to see a few places where players might camp,Ill have to find ways to avoid this.I have a few locations where I plan on placing guns/items for the players.

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