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Process Journal
Marcos Sanchez edited this page Mar 2, 2020
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12 revisions
2/29/2020 I looked over some classic multiplayer map layouts for references to what stood out to players and why they enjoyed the map.These revoloved around Nuketown,Shipment,and Crash.I want my map to be fast-paced,memorable,and easily to learn.
(Nuketown Top Down MiniMap)
(Shipment Top Down Minimap)
(Crash Top Down MiniMap)
3/2/2020
What I want to try to avoid is overpopulating the level with paths such as advanced warfares' Greenband map.This map had players often looping the map multiple times to find the enemy.





