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Process Journal

Marcos Sanchez edited this page Mar 12, 2020 · 12 revisions

2/29/2020

I looked over some classic multiplayer map layouts for references to what stood out to players and why they enjoyed the map. These revolved around Nuketown, Shipment, and Crash. I want my map to be fast-paced, memorable, and easy to learn. Id like to have the player being able to move quickly through the map creating an intense multiplayer experience. Each one of these maps played out similarly. There were set in a small/medium area with plenty of covers but still had the players moving quickly never lost looking for each other. This to me feels better than circling the same areas with no players in the site.

(Call of Duty: Black Ops Nuketown Top-Down MiniMap)

(Modern Warfare Shipment Top-Down Minimap)

(Modern Warfare Crash Top-Down MiniMap)

3/2/2020

Started a rough layout of the map-based on my 2D top-down map, this includes simple walls and stairs. Starting to get a feel for the editor and how the textures work. Screenshot (2)

Screenshot (1)

3/8/2020

I completed a rough layout of my map. I'm starting to think about placement for weapons and items on the map. To avoid a blocky feel to the map I started to alter the pillars.

3/10/2020

I uploaded my grey box layout explanation. I'm starting to see a few places where players might camp, I'll have to find ways to avoid this. I have a few locations where I plan on placing guns/items for the players.

Quake Grey Box Showcase Video

Screenshot (3) Top view of the upper floor

Screenshot (4) Lower level water entrance

Screenshot (5) Lower floor scene

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