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One problem I knew off the bat was going to be stopping the player from jumping off the ramp to "level skip".I wanted to make the walk down and pick up their upgrades in order to fight the upcoming monsters.On top of putting lava at the bottom of the level, I made each landing progressively harder so if a player did jump off they would be at a disadvantage and would possibly be overrun.

I started to wire up the triggers to the enemies and surprisingly enough everything worked out perfectly. I can really only complain about the ogre I have 2 layers below the player that seems to run backward. I will more than likely have to fiddle with the pathfinding just a bit to correct this. The final step will be teleporting the player tho the next phase of the level.
