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Maps_Locations
Jack Brett edited this page May 9, 2024
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A core concept of LoGaCulture is location. Location of heritage sites, people and history is the heart of this project and therefore using locations in LUTE is a key aspect of the tool.
Locations are defined as custom Variables which use a string to store coordinates (latitude and longitude); this string is converte into a vector 2 of type double (for precision) for the purposes of converting physical locations to game space positions.
Locations are used in a myriad of Orders, Nodes and Condition statements. A common use of a location will be to tie it to a specific Node - ensuring that the location provided must match the Node's location before it executes the first Order in the list.