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Waypoint 0.10.0 - Separate game settings, a Lockstep switch, and Linux

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@github-actions github-actions released this 03 Nov 04:36
· 26 commits to main since this release
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Waypoint 0.10.0 - Separate game settings, a Lockstep switch, and Linux

LocalExile gets game settings of its own, the server's Lockstep mode gets a switch, and Waypoint runs on Linux from its source code.

Download Waypoint.exe below and run it. If you're on 0.8.0 or later, Waypoint offers this version itself.

New

  • Game settings of LocalExile's own. Until now, LocalExile shared its graphics, keys, saved login and network mode with your normal Path of Exile (retail, Steam or Epic), so changing one changed the other. Now LocalExile keeps its own in Documents\My Games\Path of Exile\LocalExile. They start as a copy of your normal settings without your login, with Network Mode already set to Predictive.
    • A new setup does this by itself. The guide asks first only when it can't tell what else uses the client's settings, for example when your LocalExile uses your own Path of Exile folder instead of a copy.
    • An existing setup changes only when you say so. Play asks once, and in Advanced mode, Setup has Use separate game settings….
    • Your normal game's files are only read, never changed. You log in once more the first time.
  • A Lockstep switch (Advanced mode, Control, beside Hot reload). With it on, the server serves a game set to the Lockstep network mode on this PC. It needs a LocalExile source copy new enough to have lockstep. Releases up to 0.1.0-beta don't have it, so the switch doesn't show there. The game's own Network Mode stays yours to set.
  • Waypoint on Linux, from its source code: dotnet run --project src/Waypoint.Linux (see the README). There's no Linux download yet. Not on Linux yet: walk maps, the client control bridge, the item crafter, the tray and the appearance editor.

Fixed

  • The network mode check read the wrong file. It read your normal game's settings even when LocalExile used its own, so it could warn about Lockstep while your LocalExile game was set to Predictive. It now reads the file the game really uses, and with the Lockstep switch on, it no longer calls Lockstep unplayable.

Not tested yet

  • A release that uses your own Path of Exile folder instead of a copy: the guide's question was tested on a linked source copy, not on a release linked that way.

Please report anything that goes wrong.