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Waypoint 0.8.2 - Shared game clients

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@github-actions github-actions released this 31 Oct 20:05
· 54 commits to main since this release

Waypoint 0.8.2 - Shared game clients

If your Client folder is a link to a client somewhere else, Waypoint now understands that. It can also save you a 70 GB copy.

Download Waypoint.exe below and run it. If you're on 0.8.0 or 0.8.1, Waypoint offers this version itself.

Fixed

  • A linked client no longer looks broken. Setup now shows where the link leads. Prepare client used to fail with "Client must be a separate physical copy", which made a working client look missing.
  • Setup only offers what's needed. A requirement that's already met no longer shows a button.
  • A broken link can be repaired. If the client folder was moved, Setup says so, and the setup guide replaces the link. This used to be a dead end.

New: share a client instead of copying it

If you have more than one copy of LocalExile, the setup guide can share a client you've already prepared, which saves about 69 GB.

  • It's offered only for a client that's already prepared, so your normal game install is never changed.
  • Waypoint checks that the client and its login keys belong together. If it can't confirm that, it doesn't offer sharing, and copying still works.
  • Waypoint never changes a shared client, because your other copies may be using it.

Two copies of LocalExile that share a client can't run at the same time.

Not tested yet

Sharing and repairing a link were tested on a real copy of LocalExile, up to the build step. A full build, login, and play through a shared client have not been tested yet, and neither has logging in and playing through Simple mode. Please report anything that goes wrong there.