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LordOfMyatar edited this page May 24, 2026 · 20 revisions

Radoub Wiki

Parley

Modding tools for Neverwinter Nights.

Radoub (French, "careening") — the process of repairing a ship's hull. Like undead pirates maintaining their vessel for eternal voyages, these tools keep your NWN modules shipshape.


Tools

Parley — Dialog Editor

A modern conversation editor for .dlg files.

Parley Main Window

Manifest — Journal Editor

A journal editor for .jrl files.

  • Manifest — full documentation
  • Edits quest categories and entries
  • Resolves TLK strings
  • Theme support

Fence — Merchant Editor

A store editor for .utm files.

  • Fence — full documentation
  • Sets store properties and pricing
  • Manages inventory through an item palette
  • Configures buy restrictions

Quartermaster — Creature Editor

A creature and inventory editor for .utc and .bic files.

  • Quartermaster — full documentation
  • Edits creature blueprints and player characters
  • 3D appearance preview with pan, rotate, zoom, and animation
  • Equipment slots and inventory management
  • Level-Up Wizard with D&D 3.5e rules

Relique — Item Editor

An item editor for .uti files.

  • Relique — full documentation
  • Builds items through a guided wizard
  • Edits properties, enchantments, and appearance
  • Icon picker, color customization, and 3D model preview

Trebuchet — Launcher

Central hub for the Radoub toolset.

  • Trebuchet — full documentation
  • Launches every Radoub tool from one place
  • Edits the module IFO
  • Runs module-wide search and replace (Marlinspike)
  • Imports resources from ERF and HAK archives
  • Unpacks and builds modules
  • Launches NWN:EE for testing

Marlinspike — Search and Replace

Cross-tool find and replace for Aurora Engine files.

  • Marlinspike — full documentation
  • Module-wide search across 17 GFF file types
  • Batch replace with automatic backup and rollback
  • Wired into every tool (Ctrl+F, Ctrl+H)

Radoub.Formats — Shared Library

Aurora Engine file-format parsers (KEY, BIF, ERF, GFF, TLK, 2DA, JRL, and the blueprint formats).

  • Radoub.Formats — full documentation
  • Powers every Radoub tool
  • Available for other NWN tools

Project philosophy

Modern tools, classic respect.

  • Cross-platform support (Windows, Linux, macOS)
  • Aurora Engine format compatibility
  • Accessibility features (dark mode, font scaling)
  • Clean, maintainable codebase
  • Open development process

Parley user guide

Page Description
Editing Dialogs Tree navigation, adding nodes, undo/redo
Properties Panel Node details, scripts, sounds
Sound Browser Find and assign audio
Script Browser Find scripts and parameters
Keyboard Shortcuts Quick reference
Settings All configuration options

Parley features

Page Description
Flowchart View Visual flowchart (Windows only)
Color-Coded NPCs Speaker visual customization
Themes Available themes

For developers

Page Description
Parley-Developer-Architecture Parley code architecture
Parley-Developer-Testing Parley testing guide
Manifest-Developer-Architecture Manifest code architecture
Quartermaster-Developer-Architecture Quartermaster code architecture
Relique-Developer-Architecture Relique code architecture
Fence-Developer-Architecture Fence code architecture
Marlinspike-Developer-Architecture Search engine architecture
Trebuchet-Developer-Architecture Trebuchet code architecture
Radoub-UI-Developer Shared UI components
Radoub.Formats Shared format parsing library

Resources


About

This toolset is built through AI-human collaboration. See About Radoub and Using AI for the story and development history.


Page freshness: 2026-05-24


Parley

Getting Started

User Guide

Features

Help


Manifest


Quartermaster


Relique


Reliquary


Fence

  • Fence - Merchant/Store Editor

Trebuchet


Shared Features


Developers

Parley Internals

Manifest Internals

Quartermaster Internals

Relique Internals

Reliquary Internals

Fence Internals

Marlinspike (Search Engine)

Trebuchet Internals

Radoub.UI


Radoub.Formats

Library

Low-Level Formats

High-Level Parsers


Legacy Bioware Docs

Original BioWare Aurora Engine file format specifications.

Core Formats

Object Blueprints

Module/Area Files

Reference


Page freshness: 2026-05-24

Index

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