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grounded-1903-windows-x86

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@LoremIpster LoremIpster released this 20 Mar 01:01
+ new sounds

- deleted most AI

? realisation for poignant combat is too time-consuming, and shitty AI is ruining the effect anyway.

? only having one lone tank that silently follows you once it sees you is enough imo.

grounded-1903-mac-x86

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@LoremIpster LoremIpster released this 20 Mar 01:30
+ new sounds

- deleted most AI

? realisation for poignant combat is too time-consuming, and shitty AI is ruining the effect anyway.

? only having one lone tank that silently follows you once it sees you is enough imo.

tanks1503-windows-x86

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@LoremIpster LoremIpster released this 15 Mar 21:23
+ AI tweaks

+ moving spawns and waypoints

? AI still sucks, but it still works better. it really plays well with the downscaled speed and turn rate.

? i am however wondering what would happen if you players were to play the tanks with these settings? would they be too slow and thus kill the already anemic gameplay?

tanks-soundfinal-windows-64

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@LoremIpster LoremIpster released this 01 Mar 02:44
* final sound build

+ new soundscapes with reverb and ambient noise
+ tweaked game manager code to also cycle through cameras
+ four new layouts: bedroom, classroom, office, gallery

tanks-soundfinal-mac-64

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@LoremIpster LoremIpster released this 07 Mar 23:06
* final sound build

+ new soundscapes with reverb and ambient noise
+ tweaked game manager code to also cycle through cameras
+ four new layouts: bedroom, classroom, office, gallery

Sound-RoughPrototype

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@LoremIpster LoremIpster released this 18 Feb 11:01

Mac version

LightsCameraWindows

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+ upgraded tank lights

+ revamped the carcass' lighting setting, added flickering
+ pushed the carcass waaaaay further north (too much?)
+ fixed an issue where the secondary cam would not appear
+ carcass now dissapears after being discovered
+ added some more post-effects (don't tell Pippin)

? i wanted to leave most of the polish aside for this proto ASIDE from the lights. i played with the cookie mask / bloom effect / dirt lens to come up with a sharper visual, which is crucial to the overall mood of this intervention

? fps is not always stable and it's stressing me out a bit. it'll often be stable, but i've had cases where it dipped to ~10. i MIGHT be my code but i highly doubt it. will investigate further another day.

? tried to add volumetric lights, failed spectaculary. i will be back, and i will have my revenge.

LightsCameraPlaytest: + upgraded tank lights

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@LoremIpster LoremIpster released this 05 Feb 17:26
+ revamped the carcass' lighting setting, added flickering
+ pushed the carcass waaaaay further north (too much?)
+ fixed an issue where the secondary cam would not appear
+ carcass now dissapears after being discovered
+ added some more post-effects (don't tell Pippin)

? i wanted to leave most of the polish aside for this proto ASIDE from the lights. i played with the cookie mask / bloom effect / dirt lens to come up with a sharper visual, which is crucial to the overall mood of this intervention

? fps is not always stable and it's stressing me out a bit. it'll often be stable, but i've had cases where it dipped to ~10. i MIGHT be my code but i highly doubt it. will investigate further another day.

? tried to add volumetric lights, failed spectaculary. i will be back, and i will have my revenge.