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Releases · LoremIpster/CART415
grounded-1903-windows-x86
+ new sounds - deleted most AI ? realisation for poignant combat is too time-consuming, and shitty AI is ruining the effect anyway. ? only having one lone tank that silently follows you once it sees you is enough imo.
grounded-1903-mac-x86
+ new sounds - deleted most AI ? realisation for poignant combat is too time-consuming, and shitty AI is ruining the effect anyway. ? only having one lone tank that silently follows you once it sees you is enough imo.
tanks1503-windows-x86
+ AI tweaks + moving spawns and waypoints ? AI still sucks, but it still works better. it really plays well with the downscaled speed and turn rate. ? i am however wondering what would happen if you players were to play the tanks with these settings? would they be too slow and thus kill the already anemic gameplay?
tanks-soundfinal-windows-64
* final sound build + new soundscapes with reverb and ambient noise + tweaked game manager code to also cycle through cameras + four new layouts: bedroom, classroom, office, gallery
tanks-soundfinal-mac-64
* final sound build + new soundscapes with reverb and ambient noise + tweaked game manager code to also cycle through cameras + four new layouts: bedroom, classroom, office, gallery
Sound-RoughPrototype
LightsCameraWindows
+ upgraded tank lights + revamped the carcass' lighting setting, added flickering + pushed the carcass waaaaay further north (too much?) + fixed an issue where the secondary cam would not appear + carcass now dissapears after being discovered + added some more post-effects (don't tell Pippin) ? i wanted to leave most of the polish aside for this proto ASIDE from the lights. i played with the cookie mask / bloom effect / dirt lens to come up with a sharper visual, which is crucial to the overall mood of this intervention ? fps is not always stable and it's stressing me out a bit. it'll often be stable, but i've had cases where it dipped to ~10. i MIGHT be my code but i highly doubt it. will investigate further another day. ? tried to add volumetric lights, failed spectaculary. i will be back, and i will have my revenge.
LightsCameraPlaytest: + upgraded tank lights
+ revamped the carcass' lighting setting, added flickering + pushed the carcass waaaaay further north (too much?) + fixed an issue where the secondary cam would not appear + carcass now dissapears after being discovered + added some more post-effects (don't tell Pippin) ? i wanted to leave most of the polish aside for this proto ASIDE from the lights. i played with the cookie mask / bloom effect / dirt lens to come up with a sharper visual, which is crucial to the overall mood of this intervention ? fps is not always stable and it's stressing me out a bit. it'll often be stable, but i've had cases where it dipped to ~10. i MIGHT be my code but i highly doubt it. will investigate further another day. ? tried to add volumetric lights, failed spectaculary. i will be back, and i will have my revenge.