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Stable Version (v1-v2)

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@LunaticDes28 LunaticDes28 released this 11 Oct 09:34

Separated non-essential/general AI patches out to make an independent mod (PolyAI)
Only retained essential AI patches (citadel/rush)
Minor fixes to Citadel

PolyMode_v2.4.0

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@LunaticDes28 LunaticDes28 released this 09 Oct 09:39

Citadel now can only be built once per turn for a city
Updated locs
Optimized AI lag performance in Conquest
Returned Chop star reward to 1 (from 2)

PolyMode_v2.3.1

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@LunaticDes28 LunaticDes28 released this 07 Oct 12:26

Fixed citadel trainCommand isValid bug

PolyMode_v2.3.0

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@LunaticDes28 LunaticDes28 released this 07 Oct 12:00

City Reward compatibility with other mods
Updated rush goal descriptions

PolyMode_v2.2.0

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@LunaticDes28 LunaticDes28 released this 07 Oct 06:17

Turnlimit settings now applies to also SinglePlayer and PassAndPlay
Updated gamemode description in gamemode button of game info screen

PolyMode_v2.1.0

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@LunaticDes28 LunaticDes28 released this 07 Oct 02:52

Water Citadel Rebalance
Monument Overlay Revisualization

PolyMode_v2.0.5

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@LunaticDes28 LunaticDes28 released this 04 Oct 09:13
bugfix

PolyMode_v2.0.4

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@LunaticDes28 LunaticDes28 released this 04 Oct 09:11
bugfix

PolyMode_v2.0.3

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@LunaticDes28 LunaticDes28 released this 04 Oct 08:57
bugfix

PolyMode_v2.0.2

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@LunaticDes28 LunaticDes28 released this 04 Oct 03:35
v2.0