How was the item implemented (what was modified and done differently from the class and labs to fit the context of your scene?), how does your scene benefit from the way the item was implemented?
Toon Rim Shader/Metalic Rim Shader - Modified by taking the toon shader/metalic shader and rim light shader and combining the two to make a new shader. It benefits my scene by having a new and creative asset to show off towards the end of the museum.
The explanation must be supported with diagrams for the code that was implemented, screenshots, and videos/animated gifs.
https://docs.google.com/document/d/14XzCq9pUGbvBs5RyH8hZbBI0JeNbmQzGiVPLM6QyTP8/edit?usp=sharing
Link to 5 to 10 min video presentation.
https://drive.google.com/file/d/1vGkz6CkD6YIkQXrvy8Gaupsxfiny5JP_/view?usp=sharing
Anything I forgot to mention:
Codes for Rim Shader, Toon, Metallic, Diffuse, Ambient, Specular, LUTcamera taken from lectures 4 and 5 from intro to computer graphics.
Final Course Project Submission:
The items implemented enhanced my scene by having new and creative assets to show off towards the end of the mesume. They also show my understanding of in class materials shown.
Explanations:
https://docs.google.com/document/d/14KzZ5pczn9FhKwL7o1OzUFP2hGVWSKkoi5rgIDW0WZA/edit?usp=sharing
Link to video presentation: https://drive.google.com/file/d/1KTnK9--o6vyoVzVKFNY3BGCmFMQIdcbX/view?usp=sharing
anything else i forgot to mention:
Codes for some shaders/mapping taken from lectures 8 and 9, texturing created using photopea.com and the texture toggle script from https://discussions.unity.com/t/switching-between-two-textures-using-a-switch-multiple-parts-of-a-model/626209/2