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Lorentz transform and Doppler shift not working for new version of unity #11

@astronet2030

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@astronet2030

when I open the scene with a recent version of unity (unity 2018.1.4f1) no texture is displayed. this is displayed on the console "Platform WindowsStandaloneSupport does not support graphics device type"
when I run the simulation none of the objects show any texture, no lorentz transformation is seen and non of the object experiences the doppler shift. it seems like the shader that handles these relativity effects does not work anymore in this new version of unity or my computer does not support the code. I'm not really sure. attahed is a screenshot of how it looks in game.
screenshot 71

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