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TMG_Export_Tools

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@Mainman002 Mainman002 released this 11 Jan 03:35
· 16 commits to main since this release
ec3c86e

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Select export path with blender's File Browser
  • Store models into separate folders based on collections
  • Game engine suggested defaults { UE4, Unity, Godot }
  • Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
  • Export all selected objects to separate model files (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

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