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Releases: Mainman002/TMG-Export-Tools

TMG_Export_Tools

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@Mainman002 Mainman002 released this 28 Jan 09:11
618ec8a

TMG_Export_Tools

A Blender 4.0x addon for batch exporting fbx, obj, and gltf models

Features include

  • Select export path with blender's File Browser
  • Store models into separate folders based on export type
  • Store models into separate folders based on collections
  • Game engine suggested defaults { UE4, Unity, Godot }
  • Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
  • Export all selected objects to separate model files (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

Screenshot 2023-04-03 at 9 09 36 AM

TMG_Export_Tools

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@Mainman002 Mainman002 released this 03 Apr 13:35
e4eedf0

TMG_Export_Tools

A Blender 2.9x / 3.5x addon for batch exporting fbx, obj, and gltf models

Features include

  • Select export path with blender's File Browser
  • Store models into separate folders based on export type
  • Store models into separate folders based on collections
  • Game engine suggested defaults { UE4, Unity, Godot }
  • Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
  • Export all selected objects to separate model files (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

Screenshot 2023-04-03 at 9 09 36 AM

TMG_Export_Tools

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@Mainman002 Mainman002 released this 05 Jul 14:17
49ab053

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Select export path with blender's File Browser
  • Store models into separate folders based on collections
  • Game engine suggested defaults { UE4, Unity, Godot }
  • Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
  • Export all selected objects to separate model files (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

image

TMG_Export_Tools

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@Mainman002 Mainman002 released this 11 Jan 03:35
ec3c86e

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Select export path with blender's File Browser
  • Store models into separate folders based on collections
  • Game engine suggested defaults { UE4, Unity, Godot }
  • Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
  • Export all selected objects to separate model files (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

image

TMG_Export_Tools

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@Mainman002 Mainman002 released this 24 Jun 02:14
627a3b3

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Select export path with blender's File Browser
  • Game engine suggested defaults { UE4, Unity, Godot }
  • Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
  • Export all selected objects to separate model files (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

alt text

alt text

TMG_Export_Tools

TMG_Export_Tools Pre-release
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@Mainman002 Mainman002 released this 23 Jun 17:46
b03ce45

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Select export path with blender's File Browser
  • Export all selected objects to separate FBX models (Based on Parent / Object name)
  • Supported object types to export { Mesh, Armature, Empty, Camera }
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Unwrap objects to individual UV areas or unwrap to a combined UV area
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

alt text

alt text

TMG_Export_Tools

TMG_Export_Tools Pre-release
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@Mainman002 Mainman002 released this 16 Jun 15:51
b04ca32

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Select export path with blender's File Browser
  • Export each selected object separately (Doesn't include Parents / Child Objects yet)
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Visual Geometry to Mesh, Location to World Origin
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
  • Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
  • Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
  • Select different Game Engine export presets (UE4, Unity, and Godot)

More features to come later as I work out a few things ;)

Preview Image

alt text

alt text

TMG_Export_Tools

TMG_Export_Tools Pre-release
Pre-release

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@Mainman002 Mainman002 released this 14 Jun 16:28
b3b5a2c

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Features include

  • Selecting export path with blender's File Browser
  • Exporting each selected object seperatly or exporting the whole scene
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Apply Mesh, Reset Location, Rotation, and Scale
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Add Lightmap UV layer_2, Smart_UV_Project, then Pack_Islands with 0.03

More features to come later as I work out a few things ;)

Preview Image

alt text

alt text

TMG_Export_Tools

TMG_Export_Tools Pre-release
Pre-release

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@Mainman002 Mainman002 released this 13 Jun 20:00
bf18177

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Preview Image

alt text

alt text

Features include

  • Selecting export path with blender's File Browser
  • Exporting each selected object seperatly or exporting the whole scene
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Apply Mesh, Reset Location, Rotation, and Scale
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Add Lightmap UV layer_2, Smart_UV_Project, then Pack_Islands with 0.03

More features to come later as I work out a few things ;)

TMG_Export_Tools

TMG_Export_Tools Pre-release
Pre-release

Choose a tag to compare

@Mainman002 Mainman002 released this 13 Jun 04:16
bdb56db

TMG_Export_Tools

A Blender 2.9x addon for batch exporting FBX objects

Preview Image

alt text

Features include

  • Selecting export path with blender's File Browser
  • Exporting each selected object seperatly or exporting the whole scene
  • Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
  • Apply Mesh, Reset Location, Rotation, and Scale
  • Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
  • Add Lightmap UV layer_2, Smart_UV_Project, then Pack_Islands with 0.03

More features to come later as I work out a few things ;)