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TMG_Export_Tools
A Blender 4.0x addon for batch exporting fbx, obj, and gltf models
Features include
- Select export path with blender's File Browser
- Store models into separate folders based on export type
- Store models into separate folders based on collections
- Game engine suggested defaults { UE4, Unity, Godot }
- Export format selector { FBX, GLB, GLTF_Embedded, GLTF+Bin+Textures }
- Export all selected objects to separate model files (Based on Parent / Object name)
- Supported object types to export { Mesh, Armature, Empty, Camera }
- Apply Unit Scale, Use Space Transform, and Embed Textures (default FBX settings)
- Visual Geometry to Mesh, Location to World Origin
- Rename UV layers to match UE4's lightmap workflow (UVChannel_1, UVChannel_2)
- Rename UV layers to match Unity's lightmap workflow (UV1, UV2)
- Rename UV layers to match Godot's lightmap workflow (UV1, UV2)
- Add Lightmap UV layer_2, then "Lightmap Pack" UV islands
- Unwrap objects to individual UV areas or unwrap to a combined UV area
- Select different Game Engine export presets (UE4, Unity, and Godot)
