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Allow saving bcres file as bch (and vice-versa) #40

@RocketRobz

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@RocketRobz

SPICA is able to open a bcres file and save as a bch file, but only up to v33, so trying to import the SPICA-saved bch file into CTR-Studio, changing the version to the correct version (v34-v35, in this case), saving, and importing into the game, it's unable to display the file. It seems SPICA is somehow not save the file correctly.

An alternative without SPICA is exporting the bcres model as dae and then importing into a new bch file, which works, but then features such as layering and others would need to be fixed manually to match the original bcres file, which is a tedious process. Animations are not imported as well.

Because of all that, I would like to see a feature where after opening a bcres, it can be saved as a bch file for the games which only support them (and vice-versa).

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