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Beta v0.7.10

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@MarkPremier MarkPremier released this 09 Nov 02:32
· 5 commits to d3d11-fork-experiment since this release

Seventh beta, tenth update, of the Turok: Evolution (USA, Xbox) static recompilation for Windows.

New since Beta v0.7.9

  • Fixed a crash that could come at any time, most often while many sounds stop at once (for example when quitting a level). The emulated sound chip could mistake a playing sound for a finished one, and the game later tripped over it
  • Fixed a broken main menu after playing with the dark matter cube's heat effect: a white panel, black palm trees, and sometimes a freeze a little later. A stale copy of the heat effect was written over the menu's own data
  • The Heat haze setting now takes effect when the game starts, not only when changed in the menu. At high resolutions the dark matter cube's ripple shows the edges of the squares it is drawn in; set Heat haze to Sharp to make them much harder to see
  • Split-screen with up to four controllers of any kind: Xbox pads, DualSense, DualShock 4 and Switch 2 Pro Controllers, in any mix (two DualSenses work too). Xbox pads take controllers 1, 2 and so on, then PlayStation and Switch 2 pads in the order they were connected. Each pad shows its number on its lights and rumbles on its own. This is new and lightly tested, so please report anything odd

Known issue

  • With Enhanced shadows, an enemy on a balcony or upper floor (for example in Halls of Battle) can cast its shadow down through the floor onto the room below. Set Shadows to Xbox if this bothers you

You need

  • Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton)
  • The Visual C++ 2015-2022 x64 runtime (most PCs already have it)
  • Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.

Running
Unzip everything into one folder (keep d3dcompiler_ms.dll beside turok_evolution.exe). Put your disc image beside turok_evolution.exe (or run it and pick the image or an extracted folder when asked), then run it. The first start extracts the image once into a game folder, which takes a little while. Settings live in turok_settings.ini beside the program; see the README for controls and options. On a Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.

If the game crashes, it writes a crash dump to a CrashDumps folder beside the program. Please include it with turok_log.txt when you report a crash.

High frame rates (120 fps and up) are still being tested. If something behaves differently at 120 fps than at 60, please report it.