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Beta v0.7.13

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@MarkPremier MarkPremier released this 09 Nov 23:38

Beta v0.7.13 of the Turok: Evolution (USA, Xbox) static recompilation for Windows.

New since Beta v0.7.12

  • Removed the extra early fade from the Dark Matter Cube's Enhanced heat distortion. The effect now follows the game's original lifetime instead of fading as its refraction grid expands across the view.
  • Enhanced retains full-resolution refraction, filtered distortion offsets, softened particle edges and removal of the cube's legacy dark overlay. Off and Xbox modes remain unchanged, and Enhanced remains the default for new settings.

Validation
Release build and focused D3D11 heat-haze regression checks pass, covering signed-offset filtering, particle borders, original Xbox opacity, animated rocket-launcher barrel warp and scene-copy refresh at 640x480, 1920x1440 and 2880x2160.

Known issues

  • Intermittent texture flicker reported in issue #6 remains under investigation; this release does not include a confirmed fix for it.
  • With Enhanced shadows, an enemy on a balcony or upper floor can cast its shadow through the floor onto the room below. Set Shadows to Xbox if this bothers you.

You need

  • Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton).
  • The Visual C++ 2015-2022 x64 runtime (most PCs already have it).
  • Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.

Running
Unzip everything into one folder, keeping d3dcompiler_ms.dll beside turok_evolution.exe. Put your disc image beside the executable, or run it and select an image or extracted folder when prompted. The first start extracts the image once into a game folder. Settings live in turok_settings.ini beside the program; see the included README for controls and options. Keep your existing game folder and saves when updating.

On Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.

If the game crashes, include turok_log.txt and the dump from the CrashDumps folder when reporting it. High frame rates (120 fps and up) are still being tested.

Source commit: 82075a092115f0fbc53e6748ea2db3cb3c56cbb8.

Runtime source commit: 89a4de02a433d7aac0992f411c758b5e3d3701bb.