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Beta v0.7.15

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@MarkPremier MarkPremier released this 11 Nov 12:22

Beta v0.7.15 of the Turok: Evolution (USA, Xbox) static recompilation for Windows.

New since Beta v0.7.14

  • Fixed the short animation-update cutoff for visible weapon and item pickups, including multiplayer pickups. Their rotation and bobbing can now continue beyond the original update radius at every draw-distance setting.
  • Off-screen pickups and other actors retain their original update limits.

Validation
The Release build and all eight stability test executables pass. The pickup regression runs the game's generated visibility and distance checks: it reproduces the old cutoff and passes with the fix for Pickup, TurokPickup and MPPickup at normal, 2x, 4x and 8x draw distance. It also checks off-screen restrictions, other actors, butterflies, field restoration and guest stack/register/FPU preservation. A normal launch reached multiplayer setup; in-match spinning still needs visual confirmation.

Known issues

  • Intermittent texture flicker reported in issue #6 remains under investigation; this release does not include a confirmed fix for it.
  • With Enhanced shadows, an enemy on a balcony or upper floor can cast its shadow through the floor onto the room below. Set Shadows to Xbox if this bothers you.

You need

  • Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton).
  • The Visual C++ 2015-2022 x64 runtime (most PCs already have it).
  • Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.

Running
Unzip everything into one folder, keeping d3dcompiler_ms.dll beside turok_evolution.exe. Put your disc image beside the executable, or run it and select an image or extracted folder when prompted. The first start extracts the image once into a game folder. Settings live in turok_settings.ini beside the program; see the included README for controls and options. Keep your existing game folder and saves when updating.

On Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.

If the game crashes, include turok_log.txt and the dump from the CrashDumps folder when reporting it. High frame rates (120 fps and up) are still being tested.

Source commit: 097057397bfec7c495d203057d3e83cc4c33cadc.

Runtime source commit: 89a4de02a433d7aac0992f411c758b5e3d3701bb.