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Beta v0.7.2

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@MarkPremier MarkPremier released this 31 Oct 14:55
· 10 commits to d3d11-fork-experiment since this release

Fix release for Beta v0.7.1 of the Turok: Evolution (USA, Xbox) static recompilation for Windows.

Fixed since Beta v0.7.1

  • Linux / Steam Deck (Proton): the program often failed to open. At start-up it sets aside memory for the Xbox at fixed places, and under Proton other memory could already be there, differently from run to run. It now checks that every place it needs is free and moves elsewhere if not. Nothing changes on Windows.

Proton support is new and has not been tested on a Steam Deck yet. If it still fails to start, please send turok_log.txt (written beside turok_evolution.exe) and a Proton log (Launch Options PROTON_LOG=1 %command%, then steam-<number>.log in your home folder), and say which Proton version you used.

You need

  • Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton)
  • The Visual C++ 2015-2022 x64 runtime (most PCs already have it)
  • Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.

Running
Put your disc image beside turok_evolution.exe (or run it and pick the image or an extracted folder when asked), then run it. The first start extracts the image once into a game folder, which takes a little while. Settings live in turok_settings.ini beside the program; see the README for controls and options. On a Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.