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Beta v0.7.4

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@MarkPremier MarkPremier released this 01 Nov 09:31
· 2 commits to d3d11-fork-experiment since this release

Seventh beta, fourth update, of the Turok: Evolution (USA, Xbox) static recompilation for Windows.

Fixed since Beta v0.7.3

  • Chaos in the Skies: the enemy VTOL ships no longer tumble in every direction when they climb to the top of the play area. This only happened above 60 fps
  • The game could lock up when a level was started again (for example quitting to the menu and loading the same level from level select): the level's own data was overwritten with stale graphics data, and the game waited forever on the GPU
  • Flickering blood and decals on surfaces (most visible in the flying levels) are fixed
  • Mouse look moved from Video Options to PC Controls, beside Mouse speed

You need

  • Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton)
  • The Visual C++ 2015-2022 x64 runtime (most PCs already have it)
  • Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.

Running
Unzip everything into one folder (keep d3dcompiler_ms.dll beside turok_evolution.exe). Put your disc image beside turok_evolution.exe (or run it and pick the image or an extracted folder when asked), then run it. The first start extracts the image once into a game folder, which takes a little while. Settings live in turok_settings.ini beside the program; see the README for controls and options. On a Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.

High frame rates (120 fps and up) are still being tested. If something behaves differently at 120 fps than at 60, please report it.