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Beta v0.7.5
Pre-releaseSeventh beta, fifth update, of the Turok: Evolution (USA, Xbox) static recompilation for Windows.
New since Beta v0.7.4
- Sharper shadows in every level: a new Shadow detail row in Video Options (normal, 2x, 4x) draws the shadow map on the GPU at 2048, 4096 or 8192 texels a side. Shadow edges come out much sharper and less blocky, indoors and outdoors. 2x is the default; 4x costs more on weaker GPUs, and normal is the lightest choice for a Steam Deck. It changes immediately, so you can compare while looking at a shadow
You need
- Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton)
- The Visual C++ 2015-2022 x64 runtime (most PCs already have it)
- Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.
Running
Unzip everything into one folder (keep d3dcompiler_ms.dll beside turok_evolution.exe). Put your disc image beside turok_evolution.exe (or run it and pick the image or an extracted folder when asked), then run it. The first start extracts the image once into a game folder, which takes a little while. Settings live in turok_settings.ini beside the program; see the README for controls and options. On a Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.
High frame rates (120 fps and up) are still being tested. If something behaves differently at 120 fps than at 60, please report it.