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Beta v0.7.6
Pre-releaseSeventh beta, sixth update, of the Turok: Evolution (USA, Xbox) static recompilation for Windows.
New since Beta v0.7.5
- Mouse steering on the pteranodon: in the flying levels the mouse now steers the pteranodon, the mouse up the screen climbing as it looks up on foot. It adds to the pad and keyboard rather than replacing them. Before, the mouse did nothing while flying
- Two new rows on the PC Controls page: Flight mouse (on, off) turns the mouse steering on or off, whichever Mouse look is chosen, and Flight speed (1 to 10, 5 by default) sets its sensitivity, apart from Mouse speed. Mouse look and Mouse speed on foot are unchanged
You need
- Windows 10 or 11, 64-bit, with a Direct3D 11 GPU (or Linux with Proton)
- The Visual C++ 2015-2022 x64 runtime (most PCs already have it)
- Your own copy of Turok: Evolution (USA) for the Xbox, as a disc image or extracted folder. No game data is included.
Running
Unzip everything into one folder (keep d3dcompiler_ms.dll beside turok_evolution.exe). Put your disc image beside turok_evolution.exe (or run it and pick the image or an extracted folder when asked), then run it. The first start extracts the image once into a game folder, which takes a little while. Settings live in turok_settings.ini beside the program; see the README for controls and options. On a Steam Deck, add turok_evolution.exe to Steam as a non-Steam game and force a Proton version in its Compatibility settings.
High frame rates (120 fps and up) are still being tested. If something behaves differently at 120 fps than at 60, please report it.