Skip to content

Releases: ShreksHellraiser/cctech

Add magnetic cards

09 May 21:45

Choose a tag to compare

(This is a fix of an earlier, now deleted, release which wouldn't run on servers)

3D Models & Tape operations now take time

22 Nov 05:59
6891265

Choose a tag to compare

  • The reel to reel and cassette deck both have 3D models
  • The default capacities for cassettes and reels have both been increased
  • The Zip drive is functional (I think), but is probably going to be removed

Fixed a config issue

16 Jul 07:22

Choose a tag to compare

Last fix I pushed crashed on startup.. This one is actually a fix. Config values were capped way lower than intended (well below the default values)

Fixed issues with hardness, and added loot tables

15 Jul 09:43

Choose a tag to compare

Tape Labels

15 Jul 00:11
28f4b17

Choose a tag to compare

Added the ability to label cassettes and reels

Survival Ready (hopefully)

14 Jul 23:04

Choose a tag to compare

  • changes the tier system a little, making it so each tier has a different maximum data capacity (viewable while holding shift). The number on the left represents the current capacity of the item, to add more capacity right click with the item in your hand and some tape in your inventory.
  • adds a tape program to /rom/programs/ which you can use as a demo program of the capabilities of the tape drives.
  • Fixes an oversight where the reel to reel had the same peripheral name as the cassette deck (cassette_deck).

I've done more testing and all features seem to be working. As always please report any bugs or issues you find.

Reworked the tiers system

14 Jul 04:36

Choose a tag to compare

Pre-release

This release changes textures of many of the items and blocks. This release also adds a new feature to tape media, they're much shorter than their full capacity initially. Simply hold a cassette/reel in your hand and right click with some magnetic tape in your inventory to increase the length, hold shift to see the UUID and current/max length of the cassette/reel. (The magnetic tape isn't necessary in creative mode).

Initial Pre-Release

11 Jul 06:35

Choose a tag to compare

Initial Pre-Release Pre-release
Pre-release

I give no guarantees of the stability of this mod, use at your own risk. I've done limited testing and as far as I can tell all features work as intended. This version adds Cassettes and Reel to Reels as data storage devices, with configurable tape sizes. The Reel to Reel allows for absolute seeking, where the cassette drive only allows for relative seeking. Most functions that don't return data return a boolean indicating success or failure (usually failure means reaching the ends of the tape). Reading will not error ever, if you reach the end of the tape or there isn't a tape in the drive you'll receive an empty string.