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Content update#51

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MathIsFun0 merged 6 commits into
SpectralPack:mainfrom
Jevonnissocoolman:main
Jul 27, 2024
Merged

Content update#51
MathIsFun0 merged 6 commits into
SpectralPack:mainfrom
Jevonnissocoolman:main

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@Jevonnissocoolman Jevonnissocoolman commented Jul 26, 2024

Additions:
2 New Jokers:
-Happy House: uncommon, ^4 Mult only after playing 114 hands
-Mult Joker: 1 in 4 chance for each played card to create a cryptid
-Changed Art for several Jokers
-Tweaked Descriptions for several items
-Added Flavour text to more jokers
-Timanti, K;ubi, Sydan, And Lapio Now boost their respective hand types when Observatory is redeemed
-Fixed Sob not activating when using a consumable
-Number Blocks now displays debuffed text for debuffed cards

Balance Changes
Misc Price changes, in general the worse things got their priced slightly reduced and other things got prices slightly increased

-The Whip: Cost $6 > $8
-2D: Cost $7 > $6
-Maximized: Cost $10 > $11
-Weebonacii: Cost $12 > $9
-Jimball: Cost $10 > $9
-Sus: Cost $9 > $7
-Seal The Deal: Cost $6 > $5
-Lucky Joker: Cost $5 > $4
-Red Bloon: Cost $2 > $4
-Pickle: Cost $5 > $6
-Booster Joker: Cost $7 > $6
-Compound Interest: Cost $8 > $10
-Meteor Shower: Cost $6 > $5
-Exoplanet: Cost $6 > $5
-Unjust Dagger: Cost $6 > $8
-Pirate Dagger: Cost $6 > $8
-Celestial Globe: Cost $6 > $8
-Sync Catalyst: Cost $11 > $12
-Sob: Cost $4 > $9
-Negative Joker: Cost $12 > $10
-Nostalgic Candy: Cost $10 > $9

Lowering cost of Labyrinth because it solely relies on synergies with other jokers and mods. Panopticon is also getting it's price reduced for similar reasons

-Labyrinth: Cost $3 > $1
-Panopticon: Cost $3 >1
-Fixed Labyrinth Jank with DNA and Burnt Joker (no longer need to put it to the left of them anymore)

Money Dagger Is getting buffed because it is very disappointing

Monkey Dagger: Chips gain X5 > X9

Fridge magnet will give a bit less value for 4 or more joker, but stay mostly the same otherwise
Fridgemagnet: Cost 5$ > 6$
Fridgemagnet: Money 3$ > $2
Fridgemagnet: Bonus X3 > X5

:D is getting it's price heavily reduced and will now create jokers at end of round, but as it tradeoff it no longer created jokers when obtained and will now require space again

-:D: Cost $6 > $2
-:D now also activates at end of round
-:D now requires room again

Removing Bonus Joker's xmult and shifing it's power into it's utility, and also tweaking it's utility

-New Effect: 1 in 8 chance for each played bonus card to increase Joker or consumable slots by 1 when scored. Works twice per round
-Bonus Joker: Cost $12 > $11
-Bonus Joker is now compatible with Blueprint

Experimenting with Kidnapping as it's effect doesn't provide much value when activated

-Kidnapping now also gives $40 When activated
-Kidnapping is no longer activated when Sly Joker is sold

Making Sacrifice Give slightly less value to M and more value outside of it

-Sacrifice: Jolly Count 4 > 3
-Sacrifice now also creates an Uncommon Joker when activated

Initial rework didn't put scrabble tile in a place i was happy with, so i am giving it a buff similar to the change made to sacrifice

-Scrabble Tile: Cost $6 > $8
-Scrabble Tile Now has a 1 in 4 chance to create an uncommon Joker

Even with it's low cost, reverse card oftentimes does not give enough value so it's effect is getting a slight rework

-New Effect: Fill all empty joker slots with holographic Jolly Jokers if discarded poker hand is a pair

I loved concepting morse code's initial effect, but it alongside it's rarity and cost makes it really awkward to use so it is getting a rework

-Morse Code is Now Common
-Morse Code now starts at $0
-Morse code: cost $8 >$5
-New Effect: Gain $2 when a Joker with an edition or Jolly Joker is sold. Works once per round

Loopy is Getting a new identity because it's old one is garbage

-New Effect: retrigger all jokers once for each jolly joker sold this round

Doodle M is getting a minor buff

-New Effect: Create 2 negative consumables when blind is selected. create 1 more for each Jolly Joker
-Tweaked how Doodle M displays it's messages

Improving Virgo to work better with other hand types in balatro

-Now gains sell value when hand played contains a pair

-Making a few Minor Tweaks to some other M jokers after the M invasion and sunsequent balance changes

-Notebook: Cost $7 > 9$, Trigger condition 5 Jolly Jokers > 4 Jolly Jokers
-Fast Food M: Mult 50 > 40
-M stack: sell reuirement 2 Jolly Jokers > 3 Jolly Jokers
-Jolly Joker?: Cost $5 > $4
-Bonk: Now Uncommon

-The M jokers seem to be preparing for something powerfull..., what could it be?

@MathIsFun0 MathIsFun0 merged commit 0cad08e into SpectralPack:main Jul 27, 2024
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