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Heads-up before you open an issue
This is an early alpha. Playable for a lot of people, not polished. Glitches, lighting weirdness, crashes, and unfinished bits are expected.
Please read these notes before posting that "it doesn't work." If something is actually broken, say what you did, what you saw, and add a screenshot or logs\warriors.log / logs\compile.log.
Antivirus / "trojan" flags
Some AVs (including Defender) may flag the zip or exes. False positive. The release ships a compiler folder that compiles and loads a DLL from your dump on first PLAY — that pattern trips heuristics. Download only from this GitHub release; allow/exclude the folder if needed. Source is public.
What's new in v0.1.3-alpha
- Fix: correct release layout — full
compilerfolder, no prebuiltWarriors.dll(built on first PLAY from your EUR dump), hostWarriors.lib+game.tomlmatched to this exe (fixes "code could not be loaded" / linking failures from bad 0.1.1–0.1.2 packages) - Launcher FIRST SETUP on HOME until assets are installed; VIDEO/CONTROLS/ADVANCED stay locked until then
- Packaged launcher no longer reuses another install's ISO/assets path from Documents
Still alpha
Expect visual glitches (lighting especially), audio quirks, and some instability. Save when you can.
Bring your own legally owned European disc dump — nothing from the game is in this zip.
Needs the .NET 8 Desktop Runtime.
How to run
- Unzip the whole archive (
compilernext to the exe) - Open
WarriorsLauncher.exe - FIRST SETUP → install ISO into
assets - PLAY (first compile can take a while)
If something blows up, check logs\warriors.log and logs\compile.log.