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v0.1.4-alpha — present look + audio loop teardown

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@Matt-code-d Matt-code-d released this 09 Nov 11:49
· 2 commits to main since this release

Heads-up before you open an issue

This is an early alpha. Playable for a lot of people, not polished. Glitches, lighting weirdness, crashes, and unfinished bits are expected.

Please read these notes before posting that "it doesn't work." If something is actually broken, say what you did, what you saw, and add a screenshot or logs\warriors.log / logs\compile.log.

Antivirus / "trojan" flags

Some AVs (including Defender) may flag the zip or exes. False positive. The release ships a compiler folder that compiles and loads a DLL from your dump on first PLAY — that pattern trips heuristics. Download only from this GitHub release; allow/exclude the folder if needed. Source is public.

What's new in v0.1.4-alpha

  • More stable present look: mid-grey locked tone map, DEST_ALPHA blend fix for soft-light plates, optional vivid grade when filmic is off
  • Audio: mixin feeder teardown so ambience / looping cues do not stick after Stop
  • Steady fog hitch pull diverted; frame pacing clamped for EUR stability
  • Launcher graphics settings keys for upscaler / sharpness (FSR path wired)
  • Running Warriors.exe before FIRST SETUP opens WarriorsLauncher.exe instead of failing silently

Still alpha

Expect visual glitches (lighting especially), remaining audio quirks, and some instability. Save when you can.

Bring your own legally owned European disc dump — nothing from the game is in this zip.

Needs the .NET 8 Desktop Runtime.

How to run

  1. Unzip the whole archive (compiler next to the exe)
  2. Open WarriorsLauncher.exe
  3. FIRST SETUP → install ISO into assets
  4. PLAY (first compile can take a while)

If something blows up, check logs\warriors.log and logs\compile.log.