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v0.1.4-alpha — present look + audio loop teardown
Heads-up before you open an issue
This is an early alpha. Playable for a lot of people, not polished. Glitches, lighting weirdness, crashes, and unfinished bits are expected.
Please read these notes before posting that "it doesn't work." If something is actually broken, say what you did, what you saw, and add a screenshot or logs\warriors.log / logs\compile.log.
Antivirus / "trojan" flags
Some AVs (including Defender) may flag the zip or exes. False positive. The release ships a compiler folder that compiles and loads a DLL from your dump on first PLAY — that pattern trips heuristics. Download only from this GitHub release; allow/exclude the folder if needed. Source is public.
What's new in v0.1.4-alpha
- More stable present look: mid-grey locked tone map, DEST_ALPHA blend fix for soft-light plates, optional vivid grade when filmic is off
- Audio: mixin feeder teardown so ambience / looping cues do not stick after Stop
- Steady fog hitch pull diverted; frame pacing clamped for EUR stability
- Launcher graphics settings keys for upscaler / sharpness (FSR path wired)
- Running
Warriors.exebefore FIRST SETUP opensWarriorsLauncher.exeinstead of failing silently
Still alpha
Expect visual glitches (lighting especially), remaining audio quirks, and some instability. Save when you can.
Bring your own legally owned European disc dump — nothing from the game is in this zip.
Needs the .NET 8 Desktop Runtime.
How to run
- Unzip the whole archive (
compilernext to the exe) - Open
WarriorsLauncher.exe - FIRST SETUP → install ISO into
assets - PLAY (first compile can take a while)
If something blows up, check logs\warriors.log and logs\compile.log.