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| 1 | +using System.Collections.Generic; |
| 2 | +using GLMod.GLEntities; |
| 3 | +using Xunit; |
| 4 | + |
| 5 | +namespace GLMod.Tests |
| 6 | +{ |
| 7 | + public class GLPositionTests |
| 8 | + { |
| 9 | + [Fact] |
| 10 | + public void Constructor_AssignsAllFields() |
| 11 | + { |
| 12 | + var pos = new GLPosition(1.5f, -2.25f, "1234567890", "5"); |
| 13 | + |
| 14 | + Assert.Equal(1.5f, pos.x); |
| 15 | + Assert.Equal(-2.25f, pos.y); |
| 16 | + Assert.Equal("1234567890", pos.triggerTime); |
| 17 | + Assert.Equal("5", pos.turn); |
| 18 | + } |
| 19 | + } |
| 20 | + |
| 21 | + public class GLPlayerTests |
| 22 | + { |
| 23 | + [Fact] |
| 24 | + public void DefaultConstructor_InitializesCountersToZero() |
| 25 | + { |
| 26 | + var player = new GLPlayer(); |
| 27 | + |
| 28 | + Assert.Equal("0", player.tasks); |
| 29 | + Assert.Equal("0", player.tasksDead); |
| 30 | + Assert.Equal("0", player.tasksMax); |
| 31 | + Assert.Equal("0", player.win); |
| 32 | + Assert.Empty(player.positions); |
| 33 | + } |
| 34 | + |
| 35 | + [Fact] |
| 36 | + public void AddTasks_IncrementsTaskCounter() |
| 37 | + { |
| 38 | + var player = new GLPlayer(); |
| 39 | + |
| 40 | + player.AddTasks(); |
| 41 | + player.AddTasks(); |
| 42 | + player.AddTasks(); |
| 43 | + |
| 44 | + Assert.Equal("3", player.tasks); |
| 45 | + } |
| 46 | + |
| 47 | + [Fact] |
| 48 | + public void AddTasksDead_IncrementsDeadTaskCounter() |
| 49 | + { |
| 50 | + var player = new GLPlayer(); |
| 51 | + |
| 52 | + player.AddTasksDead(); |
| 53 | + player.AddTasksDead(); |
| 54 | + |
| 55 | + Assert.Equal("2", player.tasksDead); |
| 56 | + } |
| 57 | + |
| 58 | + [Fact] |
| 59 | + public void SetTasksMax_StoresValueAsString() |
| 60 | + { |
| 61 | + var player = new GLPlayer(); |
| 62 | + |
| 63 | + player.SetTasksMax(42); |
| 64 | + |
| 65 | + Assert.Equal("42", player.tasksMax); |
| 66 | + } |
| 67 | + |
| 68 | + [Fact] |
| 69 | + public void SetWin_MarksPlayerAsWinner() |
| 70 | + { |
| 71 | + var player = new GLPlayer(); |
| 72 | + |
| 73 | + player.SetWin(); |
| 74 | + |
| 75 | + Assert.Equal("1", player.win); |
| 76 | + } |
| 77 | + |
| 78 | + [Fact] |
| 79 | + public void AddPosition_RoundsCoordinatesAndStoresTurn() |
| 80 | + { |
| 81 | + var player = new GLPlayer(); |
| 82 | + |
| 83 | + player.AddPosition(1.234567f, 2.985654f, "ts", "7"); |
| 84 | + |
| 85 | + Assert.Single(player.positions); |
| 86 | + Assert.Equal(1.23f, player.positions[0].x); |
| 87 | + Assert.Equal(2.99f, player.positions[0].y); |
| 88 | + Assert.Equal("ts", player.positions[0].triggerTime); |
| 89 | + Assert.Equal("7", player.positions[0].turn); |
| 90 | + } |
| 91 | + |
| 92 | + [Fact] |
| 93 | + public void SetColor_StoresColor() |
| 94 | + { |
| 95 | + var player = new GLPlayer(); |
| 96 | + |
| 97 | + player.SetColor("Red"); |
| 98 | + |
| 99 | + Assert.Equal("Red", player.color); |
| 100 | + } |
| 101 | + } |
| 102 | + |
| 103 | + public class GLGameTests |
| 104 | + { |
| 105 | + private static GLGame NewGame(bool ranked = false) |
| 106 | + => new GLGame("ABCDEF", "Polus", ranked, "Vanilla"); |
| 107 | + |
| 108 | + [Fact] |
| 109 | + public void Constructor_RankedFalse_StoresZero() |
| 110 | + { |
| 111 | + var game = NewGame(ranked: false); |
| 112 | + |
| 113 | + Assert.Equal("0", game.ranked); |
| 114 | + Assert.Equal("ABCDEF", game.code); |
| 115 | + Assert.Equal("Polus", game.map); |
| 116 | + Assert.Equal("Vanilla", game.modName); |
| 117 | + Assert.Equal("1", game.turns); |
| 118 | + Assert.Equal("", game.winner); |
| 119 | + Assert.Empty(game.players); |
| 120 | + Assert.Empty(game.actions); |
| 121 | + } |
| 122 | + |
| 123 | + [Fact] |
| 124 | + public void Constructor_RankedTrue_StoresOne() |
| 125 | + { |
| 126 | + var game = NewGame(ranked: true); |
| 127 | + Assert.Equal("1", game.ranked); |
| 128 | + } |
| 129 | + |
| 130 | + [Fact] |
| 131 | + public void SetRanked_FlipsValue() |
| 132 | + { |
| 133 | + var game = NewGame(ranked: false); |
| 134 | + |
| 135 | + game.SetRanked(true); |
| 136 | + Assert.Equal("1", game.ranked); |
| 137 | + |
| 138 | + game.SetRanked(false); |
| 139 | + Assert.Equal("0", game.ranked); |
| 140 | + } |
| 141 | + |
| 142 | + [Fact] |
| 143 | + public void SetIdAndGetId_RoundTrip() |
| 144 | + { |
| 145 | + var game = NewGame(); |
| 146 | + |
| 147 | + game.SetId(42); |
| 148 | + |
| 149 | + Assert.Equal("42", game.id); |
| 150 | + Assert.Equal(42, game.GetId()); |
| 151 | + } |
| 152 | + |
| 153 | + [Fact] |
| 154 | + public void GetId_WhenIdIsNotInteger_ThrowsInvalidOperation() |
| 155 | + { |
| 156 | + var game = NewGame(); |
| 157 | + game.id = "not-an-int"; |
| 158 | + |
| 159 | + var ex = Assert.Throws<System.InvalidOperationException>(() => game.GetId()); |
| 160 | + Assert.Contains("not-an-int", ex.Message); |
| 161 | + } |
| 162 | + |
| 163 | + [Fact] |
| 164 | + public void GetId_WhenIdIsNull_ThrowsInvalidOperation() |
| 165 | + { |
| 166 | + var game = NewGame(); |
| 167 | + |
| 168 | + var ex = Assert.Throws<System.InvalidOperationException>(() => game.GetId()); |
| 169 | + Assert.Contains("<null>", ex.Message); |
| 170 | + } |
| 171 | + |
| 172 | + [Fact] |
| 173 | + public void AddPlayer_AppendsPlayerWithDefaults() |
| 174 | + { |
| 175 | + var game = NewGame(); |
| 176 | + |
| 177 | + game.AddPlayer("login1", "Alice", "Sheriff", "Crewmate", "Red"); |
| 178 | + |
| 179 | + Assert.Single(game.players); |
| 180 | + var p = game.players[0]; |
| 181 | + Assert.Equal("login1", p.login); |
| 182 | + Assert.Equal("Alice", p.playerName); |
| 183 | + Assert.Equal("Sheriff", p.role); |
| 184 | + Assert.Equal("Crewmate", p.team); |
| 185 | + Assert.Equal("Red", p.color); |
| 186 | + Assert.Equal("0", p.win); |
| 187 | + } |
| 188 | + |
| 189 | + [Fact] |
| 190 | + public void SetWinner_MarksPlayersOnWinningTeam() |
| 191 | + { |
| 192 | + var game = NewGame(); |
| 193 | + game.AddPlayer(null, "Alice", "Crewmate", "Crewmate", "Red"); |
| 194 | + game.AddPlayer(null, "Bob", "Impostor", "Impostor", "Blue"); |
| 195 | + game.AddPlayer(null, "Carol", "Engineer", "Crewmate", "Green"); |
| 196 | + |
| 197 | + game.SetWinner("Crewmate"); |
| 198 | + |
| 199 | + Assert.Equal("Crewmate", game.winner); |
| 200 | + Assert.Equal("1", game.players[0].win); |
| 201 | + Assert.Equal("0", game.players[1].win); |
| 202 | + Assert.Equal("1", game.players[2].win); |
| 203 | + } |
| 204 | + |
| 205 | + [Fact] |
| 206 | + public void SetWinners_AcceptsMultipleTeams() |
| 207 | + { |
| 208 | + var game = NewGame(); |
| 209 | + game.AddPlayer(null, "Alice", "Crewmate", "Crewmate", "Red"); |
| 210 | + game.AddPlayer(null, "Bob", "Lover", "Love", "Blue"); |
| 211 | + game.AddPlayer(null, "Carol", "Impostor", "Impostor", "Green"); |
| 212 | + |
| 213 | + game.SetWinners(new List<string> { "Crewmate", "Love" }); |
| 214 | + |
| 215 | + Assert.Equal("Crewmate", game.winner); |
| 216 | + Assert.Equal("1", game.players[0].win); |
| 217 | + Assert.Equal("1", game.players[1].win); |
| 218 | + Assert.Equal("0", game.players[2].win); |
| 219 | + } |
| 220 | + |
| 221 | + [Fact] |
| 222 | + public void AddTurn_BelowThousand_Shifts() |
| 223 | + { |
| 224 | + var game = NewGame(); |
| 225 | + Assert.Equal("1", game.turns); |
| 226 | + |
| 227 | + game.AddTurn(); |
| 228 | + |
| 229 | + // 1 + 1000 = 1001 (meeting turn marker) |
| 230 | + Assert.Equal("1001", game.turns); |
| 231 | + } |
| 232 | + |
| 233 | + [Fact] |
| 234 | + public void AddTurn_AtMeetingMarker_RollsBackToSequence() |
| 235 | + { |
| 236 | + var game = NewGame(); |
| 237 | + game.turns = "1001"; |
| 238 | + |
| 239 | + game.AddTurn(); |
| 240 | + |
| 241 | + // 1001 - 999 = 2 |
| 242 | + Assert.Equal("2", game.turns); |
| 243 | + } |
| 244 | + |
| 245 | + [Fact] |
| 246 | + public void AddAction_AppendsActionWithCurrentTurn() |
| 247 | + { |
| 248 | + var game = NewGame(); |
| 249 | + |
| 250 | + game.AddAction("Alice", "Bob", "killed"); |
| 251 | + |
| 252 | + Assert.Single(game.actions); |
| 253 | + Assert.Equal("1", game.actions[0].turn); |
| 254 | + Assert.Equal("Alice", game.actions[0].source); |
| 255 | + Assert.Equal("Bob", game.actions[0].target); |
| 256 | + Assert.Equal("killed", game.actions[0].action); |
| 257 | + Assert.False(string.IsNullOrEmpty(game.actions[0].triggerTimeMs)); |
| 258 | + } |
| 259 | + |
| 260 | + [Fact] |
| 261 | + public void AddPosition_RoutesToCorrectPlayer_AndCarriesTurn() |
| 262 | + { |
| 263 | + var game = NewGame(); |
| 264 | + game.AddPlayer(null, "Alice", "Sheriff", "Crewmate", "Red"); |
| 265 | + game.turns = "3"; |
| 266 | + |
| 267 | + game.AddPosition("Alice", 5f, 6f, "ts"); |
| 268 | + |
| 269 | + Assert.Single(game.players[0].positions); |
| 270 | + Assert.Equal("3", game.players[0].positions[0].turn); |
| 271 | + Assert.Equal("ts", game.players[0].positions[0].triggerTime); |
| 272 | + } |
| 273 | + } |
| 274 | +} |
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