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v0.41 - Faster Boss Fights, DLC fixes
What's new
Performance
- Boss fights hold 60 fps — the fight that used to drop to about 45 fps now runs at 59–60 on the same PC, with time to spare each frame.
- Large textures aren't re-read every frame — the game used to read every texture on screen in full each frame, just to check whether it had changed (about 80 MB a frame in a boss fight). Textures that haven't changed now get a quick check each frame and a full one every 16 frames.
- Models stay on the graphics card — unchanged models are kept between frames instead of being copied again every frame (about 30 MB a frame in the boss fight). Models drawn several times a frame (shadow, depth, colour, outline) are also checked once instead of four times.
Graphics
- Cleaner Id souls — the enemies' souls no longer turn into pixel static at PC resolutions. Smooth (default) gives a soft shimmer, Clear a clean translucent shape, or keep Original.
Downloadable content
- DLC copied in by hand now works — if you copied RPCS3's game folder straight into
hdd0\game, the paid packs stayed encrypted, which caused costume names shown as IDs, broken costume models, crashes and endless loading. The game now decrypts them at start using your licences: copy RPCS3'sdev_hdd0\home\00000001\exdatafolder tohdd0\home\00000001\exdata, or just use F1 → Downloadable content → Add DLC from RPCS3.... - Any pack still missing its licence is listed in red in F1 → Downloadable content.
- Packs from the other region also get this release's English names this way, so mixing regions' packs shows proper text.
Upgrading
- Run
setup.ps1after updating (renderer patches 0070–0071 are new). - Id souls is set to Smooth by default and applies the next time you start the game.
- The first start with hand-copied DLC can take some extra seconds while the packs are decrypted; after that there's no cost.
- If anything ever looks wrong, the speed-ups can be turned off before launching the game: set
RSX_FULL_TEX_REFRESH=1(texture checks) orLD_RESIDENT_GEOMETRY=0(keeping models on the graphics card).
Full list of changes
Id soul shader replacement (Smooth / Clear), sampled texture change checks with a full check every 16 frames, vertex data checked once a frame per model, models kept on the graphics card between frames, more detail in the frame-rate report, hand-copied DLC decrypted at start with a warning for missing licences, other-region English names for hand-copied packs.