A lightweight, high-performance telemetry platform and UI overlay toolkit for Dota 2. Designed for real-time match state analysis, advanced data visualization, and game mechanics prototyping. π₯
This project provides a modular framework for interacting with the Dota 2 match state, rendering custom overlay interfaces, and reading client telemetry data. Perfect for analytical tracking, streamlining gameplay mechanics testing, and visualizing hidden strategic data directly on your screen. ποΈβπ¨οΈ
- Position Tracking & Prediction: Advanced algorithms to predict and visualize hero positions and map movements.
- Hidden Particle Analytics: Real-time logging and rendering of visual effects and indicator alerts (e.g., Sunstrike, Torrent, and Ice Blast logic).
- Cooldown Telemetry: Monitor accurate state timers and status logs for abilities and global action availability.
- Interactive HUD Layout: Sleek, fully interactive and customizable in-game menu framework (Draw/Click GUI).
- Performance Optimized: Highly efficient UI processing layer that maintains consistent framerates (FPS-friendly).
- Vision & Ward Analytics: Immediate diagnostic alerts for vision changes and ward coverage modifications.
- Objective Timers: Precise visual indicators for internal neutral camp timings, stacking windows, and Roshan status.
- Input Sequencing: Configurable utility for multi-key execution sequences on complex heroes (e.g., Invoker, Tinker, Skywrath Mage).
- Mechanics Optimizer: Automated micro-assistance for precise last-hitting and structural denial tracking.
- Instant Reaction Utility: Automated response triggers for low-latency active item usage based on real-time combat status.
- Minimal Footprint: Performance-oriented code structure designed for zero-latency background execution.
- Stability First: Engineered with a strong emphasis on low system resource consumption and background client stability.