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πŸ“Š dota2-analytics-toolkit (Advanced Match Analysis Framework) πŸš€

A lightweight, high-performance telemetry platform and UI overlay toolkit for Dota 2. Designed for real-time match state analysis, advanced data visualization, and game mechanics prototyping. πŸ”₯


πŸ“‹ Overview

This project provides a modular framework for interacting with the Dota 2 match state, rendering custom overlay interfaces, and reading client telemetry data. Perfect for analytical tracking, streamlining gameplay mechanics testing, and visualizing hidden strategic data directly on your screen. πŸ‘οΈβ€πŸ—¨οΈ


✨ Features

πŸ‘οΈ Advanced Data Visualization

  • Position Tracking & Prediction: Advanced algorithms to predict and visualize hero positions and map movements.
  • Hidden Particle Analytics: Real-time logging and rendering of visual effects and indicator alerts (e.g., Sunstrike, Torrent, and Ice Blast logic).
  • Cooldown Telemetry: Monitor accurate state timers and status logs for abilities and global action availability.

🎨 Custom UI Overlay Framework

  • Interactive HUD Layout: Sleek, fully interactive and customizable in-game menu framework (Draw/Click GUI).
  • Performance Optimized: Highly efficient UI processing layer that maintains consistent framerates (FPS-friendly).

⏱️ Match Event Tracking

  • Vision & Ward Analytics: Immediate diagnostic alerts for vision changes and ward coverage modifications.
  • Objective Timers: Precise visual indicators for internal neutral camp timings, stacking windows, and Roshan status.

πŸ€– Automation & Macro Prototyping

  • Input Sequencing: Configurable utility for multi-key execution sequences on complex heroes (e.g., Invoker, Tinker, Skywrath Mage).
  • Mechanics Optimizer: Automated micro-assistance for precise last-hitting and structural denial tracking.
  • Instant Reaction Utility: Automated response triggers for low-latency active item usage based on real-time combat status.

⚑ Lightweight & Secure Architecture

  • Minimal Footprint: Performance-oriented code structure designed for zero-latency background execution.
  • Stability First: Engineered with a strong emphasis on low system resource consumption and background client stability.

About

A modular data visualization framework and telemetry toolkit for Dota 2. Designed for real-time match analysis, custom UI prototyping, and gameplay mechanics testing in controlled environments.

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