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This is a development release, designed to preserve the work around the unused targeting display. It is not a playable build.
- added: display launch from hangar node
- added: new objective indicator
- added: new tie fighter cockpit model
- added: select node from list on the left hand side that takes you directly to the node in mission editor
- added: four new ships from jeronimo and spylakewalker
- added: rebel hangar model
- added: add land in hangar to display hangar launch node
- fixed: up systems targetting
- added: decorative ships in landing bay
- added: background noise for hangar bay
- added: load tiles node function
- updated: make controller controls feel more natural
- removed: ship information from top of screen
- fixed: slow loading problem in editor
- fixed: system smoke particle needs to be parented to ship without affect the scale
- fixed: sound has stopped working on mission briefings
- updated: lower spin rate slightly
- fixed: when a ship with systems activated for targeting jumps it causes a bunch of errors that breaks the mission
- added: more systems to the pinace