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Expand Up @@ -43,45 +43,25 @@ req.redist:
ms.custom: 19H1
---

# ID3D10ShaderReflectionType::GetMemberTypeName


## -description


Get a shader-reflection-variable type.

Retrieves a shader-reflection-variable name given the index to that member of the struct type.

## -parameters




### -param Index [in]

Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">UINT</a></b>

Zero-based index.
Type: **[UINT](/windows/desktop/winprog/windows-data-types)**

A zero-based index to a member of the struct type.

## -returns

Type: **[LPCSTR](/windows/desktop/winprog/windows-data-types)**


Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">LPCSTR</a></b>

The variable type.



The member name in the form of a stringified value of the [D3D_SHADER_VARIABLE_TYPE](/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_type) enumeration.

## -see-also




<a href="https://docs.microsoft.com/windows/desktop/api/d3d10shader/nn-d3d10shader-id3d10shaderreflectiontype">ID3D10ShaderReflectionType Interface</a>




* [ID3D10ShaderReflectionType](/windows/win32/api/d3d10shader/nn-d3d10shader-id3d10shaderreflectiontype) interface
* [D3D_SHADER_VARIABLE_TYPE](/windows/win32/api/d3dcommon/ne-d3dcommon-d3d_shader_variable_type) enumeration