Skip to content

Power and Pack Integration

JohnBraham edited this page Nov 4, 2026 · 1 revision

Power and pack integration

Converters

  • Steam transformer: exchanges steam fluid and Forge Energy (FE) in both directions, at 1 mB to 8 FE by default. An extraction terminal can pull its steam into a pipe line.
  • Electricity transformer: bridges the distinct Power Advantage electricity capability and standard FE at 4 Power Advantage electricity units to 1 FE. That legacy-named capability is not the unit used for Electric Advantage 3's FE cable ratings.
  • Both converters keep buffer reserves rather than instantly converting every unit. A remaining fraction of a conversion batch is not an error. FE/RF labels do not require a separate RF mod.
  • Infinite power and infinite steam sources are for creative testing. They do not establish a survival power budget.

Data packs and extensions

Power Advantage Revived uses one standard crafting recipe set, not the old shared progression-mode config. Data packs can override recipe IDs. Optional recipes depend on available ingredient tags; don't expect iron to stand in for steel. Enable the built-in Power Advantage: Bioplastic as Rubber pack for a world when you want bioplastic to count toward rubber tags. It does not create a rubber item.

For extension work, the source documentation describes the shared routing core, per-dimension networks and NeoForge capability boundaries. Use those contracts rather than assuming binary compatibility with the old Power Advantage API. The old quantum and Tech Reborn converters are not part of this port.

Recipe customization | Optional packs | Transport core | Steam converter | Electricity converter

Clone this wiki locally