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MiniDoom 2.0.6 (Windows x64)

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@n1k0m0 n1k0m0 released this 23 Oct 07:54
· 1 commit to main since this release

MiniDoom 2.0.6 (Windows x64)

This release rebuilds MiniDoom with MiniLang Compiler 1.2.22 and introduces a
validated packed-release path. The application icon is injected before UPX
5.2.1 packs the final executable. The release uses the normal garbage collector;
concurrent GC remains an opt-in development option because it reduced average
FPS in MiniDoom benchmarks.

The packed MiniDoom.exe is 3,262,024 bytes, approximately 91% smaller than the
equivalent 36,672,000-byte unpacked image. Exact restoration validation confirms
that it unpacks byte-for-byte to the tested normal-GC build.

Validation

  • UPX integrity and exact-restoration checks passed.
  • OpenGL Doom II startup/FPS smoke test passed.
  • 755 audio regression cases passed.
  • Multiplayer transport, frame pacing, HDWAD, renderer toggle, software raster,
    sprites, mover coverage, view distance, wall offsets and level wipe passed.

The archive contains the engine, native OpenGL helper, license and documentation.
Supply your own DOOM or DOOM II IWAD. The Linux x64 package remains available
from v2.0.4.

SHA-256

5ed8457f4710089e49c9e0414c53d0f243210f9f74d0c810ab4256ca84dde99d  MiniDoom-v2.0.6-windows-x64.zip